With that said, currently the interaction has the jump up player suffer the foul appearance check FIRST- the jump up player is then left prone, ending their action. Jump up would not appear to fall under this category simply because it is a self-imposed check that proceeds the actual action of blocking. These skills would be things like hidden weapons in which the player uses the skills directly upon the opposing player. Foul appearance suggests that it also works on 'special skills that take the place of a block'. It's only AFTER they pass this agility test that they would then be able to block not before. In order for the player to want to block them, they must first pass their agility test. The foul appearance indicates that when the player wants to block them, the player must roll a 2+ to succeed in its action. Looking at the rhetoric we see that when the player declares the block action, they must make an agility check to see IF THEY CAN COMPLETE THE ACTION- in this case a block. You activate jump up block as described in part 2 of the skills description. Now, you have a prone beserker next to the enemy nurgle warrior. If he rolls a 1, he is too revolted and the block is wasted. 2- The player may declare a block action while prone which requires an agility roll with +2 modifier to see if he can complete the action.įoul Appearance: Any opposing player that wants to block him (or use special attacks that take the place of a block) must first roll a d6 needing a 2+. Jump Up: (Composes of two parts) 1- The player stands up for free without paying the three square movement penalty. Lets first look at how the skills are described. I've recently been running a Norse team this season and, when playing against Nurgle, have found an odd interaction between two skills: Jump up and Foul Appearance.
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